Follow coyote321
Follow
Following coyote321
Following
Add To Collection
Collection
Comments
Devlog
LJJ Studio
←
Return to LJJ Studio
Devlog
RH Weekly Progress Report Devlog 4
March 09, 2026
by
ryhuang3
Claim: This week I continued on the "bobarista hair design" kanban board, because I will be working on the character's hair for the back POV this week. Evidence: In the picture above I edited the prev...
Continue reading
EH Weekly Progress Report DevLog 4
March 09, 2026
by
dabob2775
This week, I moved the Whisk Knife Asset Implementation to the "Done" column. I also moved Enemy Sprite Animation to the "In Progress" column because I am currently refining the movement frames to ens...
Continue reading
JH Weekly Progress Report DevLog 4
March 09, 2026
by
jaydenn.h
Claim: This week I moved "Boba Icon Ingredient Design" to the "Done" column. I also moved "Sugar Icon Ingredient Design" to the "In Progress" column because that's what I'll be working on. Evidence: I...
Continue reading
SF Weekly Progress Report DevLog 4
March 08, 2026
by
seanfan1
C: This week I moved the "Boba gun / implement weapon design" card to the Done column. I also moved "healing items/pick up" to the In Progress column because that is what I am currently working on. E:...
Continue reading
CC Weekly Progress Report DevLog 4
March 07, 2026
by
coyote321
This week I moved Attack Animations V1 to the Done column. I also moved Boba Shop layout to the In Progress column because that is what I will be working on next. Evidence: https://drive.google.com/fi...
Continue reading
RH Weekly Progress Report Devlog 3
March 02, 2026
by
ryhuang3
Claim: This week I moved the "Bobarista clothing design on main character" kanban card to the done column and moved the "bobarista hair design" to in progress, because I will be working on the charact...
Continue reading
EH Weekly Progress Report Devlog 3
March 02, 2026
by
dabob2775
C:This week I moved the Whisk Knife card on the KanBan to the "Done" column. I also moved the background card to "In Progress" because I am currently changing from weapon design to environment assets...
Continue reading
SF Weekly Progress Report Devlog 3
March 02, 2026
by
seanfan1
Claim: This week I moved the "Flamethrower" Kanban card to the Done column. I also moved "Boba gun / implement weapon design" to the In Progress column because that is what I will work on this week. E...
Continue reading
JH Weekly Progress Report DevLog 3
March 02, 2026
by
jaydenn.h
Claim: This week I moved the "Mood Board Document" to the "Done" column. I was working on the "Boba shop logo" design in the "In Progress" column since last week, and I finished it this week because t...
Continue reading
CC Weekly Progress Report DevLog 3
March 01, 2026
by
coyote321
Claim: This week I moved UI refresh V1 to the Done column. I also moved Attack Animations card to the In Progress column because that is what I am starting on next. Evidence: I completely rebuilt the...
Continue reading
RH Weekly Progress Report Devlog 2
February 09, 2026
by
ryhuang3
Claim: This week I worked on the the back of the main character design and a rough draft of the design of the main character as an assassin. Evidence: For the back of the main character design, I dupl...
Continue reading
JH Weekly Progress Report DevLog 2
February 09, 2026
by
jaydenn.h
Claim: This week I worked on creating the art for one of our game's weapons, the Boba Gun, as well as starting to create the art for our Boba Shop's Logo. Evidence: As shown in screenshot 1, that is w...
Continue reading
CC Weekly Progress Report DevLog 2
February 09, 2026
by
coyote321
Claim: This week I established the core Enemy Scene structure, creating the physics body, collision shapes, and integrating a reusable Health Bar UI component. Evidence: As shown in the screenshot, I...
Continue reading
EH Weekly Progress Report DevLog 2
February 09, 2026
by
dabob2775
Claim: This week I worked on merging all of our games onto the main scene and started making a prototype gun scene on a separate branch. Evidence: We each uploaded our scenes to GitHub, and Coy sent m...
Continue reading
SF Weekly Progress Report DevLog 2
February 09, 2026
by
seanfan1
Claim: This week I worked on Enemy 1, which is a tank type enemy that moves slowly but hits hard, by creating its scene, player detection, and movement. Evidence: I started with a simple square so I c...
Continue reading
RH Weekly Progress Report Devlog 1
February 02, 2026
by
ryhuang3
Claim: This week I worked on the main character design, creating a simple clothing design for our main character when they are played as a boba-rista. Evidence: I first went on Pinterest too look for...
Continue reading
JH Weekly Progress Report DevLog 1
February 02, 2026
by
jaydenn.h
Claim: This week I worked on adding new ideas to our KanBan Board Backlog and creating new slides for some of those ideas that we had to our Mood Board. Evidence: I first added new ideas to the Backlo...
Continue reading
EH Weekly Progress Report DevLog 1
February 02, 2026
by
dabob2775
Claim: This week I worked on what our demo of our "Day Scene" and made simple WASD movement for our character. Evidence: In the video, I showed off the boba desk design where you would combine differe...
Continue reading
SF Weekly Progress Report DevLog 1
February 01, 2026
by
seanfan1
Claim: This week I completed a prototype of our game's HUD layout system and developed a functional graybox prototype of the enemy with wall and player collision detection. Evidence: I built the UI us...
Continue reading
CC Weekly Progress Report Devlog 1
January 31, 2026
by
coyote321
C: This week, I worked on the pause menu for our game, trying to do some design and scripting to make the game freeze when its activated. E: I used a CanvasLayer as my parent node to create the visual...
Continue reading